Showing posts with label boardgames. Show all posts
Showing posts with label boardgames. Show all posts

Saturday, July 2, 2016

Stephen Colbert's Super Coin Toss



Board Games are making a comeback, but in shorter versions, because kids just don't have enough time.  So Stephen Colbert designs a board game called Super Coin Toss.

Super Coin Toss
"It all takes place in the enchanted realm of Quarteria. Each player has farmers, soldiers, merchants, and bandits, and the object is to cultivate enough grain that the merchants can sell to pay the soldiers to protect you from your opponent's bandits. And of course, there are two giant robots who box.

To start we put our tokens one space from the finish line.  Whoever goes first wins the game.  To determine that we flip the Medallion of Fate, which is designed to look like a US Quarter, sold separately, for $5."





Monday, April 25, 2016

International TableTop Day



Geek and Sundry Announces this Saturday, April 30th, 2016, is the International TableTop Day.

In celebration, Amazon has huge discounts going on for TableTop games:

"For a limited time only while supplies last, up to 40% off strategy board games for TableTop day. Discount is only applicable to items sold by Amazon.com. Also, for an even greater value, take advantage of FREE Shipping (restrictions apply) and Prime (restrictions apply)."
 List of retailers observing International TableTop Day.  Find Community Events near you.




Wednesday, February 25, 2015

Dominion Expansion Sets


Expansions

An overview of each expansion:
  • Intrigue: The first expansion, and the most natural. Comes with another set of Treasure/Victory cards, allowing you to support multiple games and/or a 5-6p game (though 5-6p games of Dominion are generally not that much fun). Focuses on interaction and card choices.
  • Seaside: Focused on duration cards, which last between turns. Along with Prosperity, has probably the most powerful Action cards.
  • Alchemy: Introduces Potions, a different kind of “currency”, and emphasizes Action chains, leading to much longer games. Probably not a great first expansion.
  • Prosperity: Adds Colonies and Platinums, and a lot of other over-the-top cards. Probably the most popular expansion, and certainly the most well-received.
  • Cornucopia: A small expansion that focuses on card variety. A more advanced set.
  • Hinterlands: Introduces cards that trigger when you gain or buy them. A more advanced set.
  • Dark Ages: The most complex set so far, with a big emphasis on card interactions. It introduces many new mechanics (including gaining from the trash).

Releases

Name Re­lease Date Type Cards Kinds of King­dom card Theme
Dom­in­ion (Base game) Oc­to­ber 2008 Stand­a­lone 500 25 The ori­gin­al game.
In­trigue July 2009 Stand­a­lone 500 25 Decisions among multiple possible effects. Hybrid cards that are both Victory cards and another type.
Sea­side Oc­to­ber 2009 Ex­pan­sion 300 26 Cards with effects that happen on the player's next turn.
Al­che­my May 2010 Ex­pan­sion 150 12 The Potion Treasure as an alternate card cost, with cards that require a Potion as well as Coin to be bought. Decks with large numbers of Action cards.
Pros­per­i­ty Oc­to­ber 2010 Ex­pan­sion 300 25 Expensive cards and Treasures that do something when played in the Buy phase. Higher-value basic Treasure and Victory cards. VP tokens.
Cor­nu­co­pi­a June 2011 Ex­pan­sion 150 13 Cards that are more useful when there is variety in the player's deck.
Hin­ter­lands Oc­to­ber 2011 Ex­pan­sion 300 26 Cards that have an additional effect when bought or otherwise gained.
Dark Ages August 2012 Ex­pan­sion 500 35 Cards that have an additional effect when trashed. Cards that care about the Trash. Cards that upgrade themselves. Ways to upgrade other cards.
Guilds June 2013 Ex­pan­sion 150 13 Coin tokens that can be saved to spend later. Cards you can get more out of by paying extra for them.
Adventures April 2015 Ex­pan­sion 400 30 Cards that can be saved for the right moment. Events, which give you something to buy besides cards. Tokens that can modify cards.
Base Cards June 2012 Re­place­ment Cards 250 0 (A set of all the basic cards—Treasures, Victory, and Curse cards—from the standalones and expansions with new design and different art. No Kingdom Cards.)

Sources






Monday, February 23, 2015

The ABCs of Dominion


My coworkers have got me hooked on the game of Dominion. Dominion is a simple deck building card game. I think what makes Dominion fun is the rules are very simple to learn but the variations of game play are expansive, which follows the "a minute to learn, a lifetime to master" mantra.

Each turn involves 3 simple steps. You play an action, buy and then cleanup. What gives Dominion the game play variety are the various actions, and each new game played can use different action cards.

About.com succinctly summarized the ABCs of the game play rules. Your turn consists of four phases:

A)ction: You may play one action card from your hand. Follow the directions on the card, which may instruct you to draw additional cards, gain spending power for your upcoming Buy phase, or give you extra actions to play additional action cards.

B)uy: You may purchase any one card in a pile on the table. To do so, play treasure cards from your hand until the value is at least as high as the purchase price of the card you want to buy.

C)leanup: The card you purchased, all cards that you played, and any cards remaining in your hand, are all placed in your discard pile.

D)raw: Draw five cards from your deck to replenish your hand. If there are not enough cards in your deck, shuffle your discard pile, and it becomes the base of your draw pile.